Medium humanoid (human), Any alignment
| Armor Class | 13 (hide armor) |
|---|---|
| Hit Points | 38 (7d8 + 7) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Medicine +4, Nature +4, Perception +4, Survival +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 14 |
| Languages | Bothii, Common |
| Challenge | 2 |
Melee or Ranged Attack Roll: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if wielded with two hands.
Ranged Attack Roll: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
The shaman casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12; +4 to hit with spell attacks):
At will: dancing lights, mage hand, message, thaumaturgy
1 each/day: augury (cast as 1 action), bestow curse, cordon of arrows, detect magic, speak with dead, spirit guardians