Small humanoid (human), Neutral
| Armor Class | 14 |
|---|---|
| Hit Points | 52 (8d8 + 16) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) |
| Saving Throws | Con +4, Dex +5, Wis +5 |
|---|---|
| Skills | Animal handling +7, Nature +4, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | Common, Sylvan |
| Challenge | 4 |
The heir has Advantage on an attack roll against a creature if at least one of the heir's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
The heir makes four attacks, using Scimitar or Lunar Wisp in any combination.
Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage plus 3 (1d6) Poison damage.
Ranged Attack Roll: +5, range 60 ft. Hit: 9 (2d8) Radiant damage, and the target emits Dim Light in a 10-foot radius and can't benefit from the Invisible condition until the end of the heir's next turn.
The heir casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At will: Druidcraft, Light, Speak with Animals
1/day: Ice Storm
3 each/day: Animal Friendship, Animal Messenger