Medium humanoid (human), Lawful Neutral
| Armor Class | 14, 17 with mage armor |
|---|---|
| Hit Points | 126 (23d8 + 23) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 20 (+5) | 11 (+0) | 16 (+3) |
| Saving Throws | Cha +5, Con +3, Dex +4, Int +12, Str +2, Wis +7 |
|---|---|
| Skills | Arcana +10, History +10 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | Common, Dwarvish, Elvish, Giant, Halfling, Undercommon |
| Challenge | 13 |
Vajra wields the Blackstaff, accounted for in her statistics. Roll 2d10 to determine how many charges the staff has remaining.
Vajra has advantage on saving throws against spells and other magical effects.
While holding the Blackstaff, Vajra can use an action to expend 1 or more of its charges to cast one of the following spells from it, using her spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning, magic damage, or 6 (1d8 + 2) bludgeoning, magic damage when used with two hands. Vajra can expend 1 of the staff's charges to deal an extra 3 (1d6) force damage on a hit.
Vajra is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 18, +12 to hit with spell attacks). She has the following wizard spells prepared:
Cantrips: fire bolt, light, mage hand, message, prestidigitation
Level 1 (4 slots): detect magic, identify, mage armor, thunderwave
Level 2 (3 slots): invisibility, misty step, web
Level 3 (3 slots): counterspell, fly, sending
Level 4 (3 slots): banishment, fire shield, stoneskin
Level 5 (3 slots): Bigby's hand, geas, telekinesis
Level 6 (1 slots): chain lightning, globe of invulnerability
Level 7 (1 slots): forcecage, prismatic spray
Level 8 (1 slots): antimagic field, power word stun
Level 9 (1 slots): imprisonment