Vajra Safahr

(Waterdeep: Dragon Heist)

Medium humanoid (human), Lawful Neutral

Armor Class14, 17 with mage armor
Hit Points126 (23d8 + 23)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 14 (+2) 12 (+1) 20 (+5) 11 (+0) 16 (+3)
Saving ThrowsCha +5, Con +3, Dex +4, Int +12, Str +2, Wis +7
SkillsArcana +10, History +10
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 10
LanguagesCommon, Dwarvish, Elvish, Giant, Halfling, Undercommon
Challenge13

Traits

Special Equipment.

Vajra wields the Blackstaff, accounted for in her statistics. Roll 2d10 to determine how many charges the staff has remaining.

Magic Resistance.

Vajra has advantage on saving throws against spells and other magical effects.

Staff Spells.

While holding the Blackstaff, Vajra can use an action to expend 1 or more of its charges to cast one of the following spells from it, using her spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Actions

Blackstaff.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning, magic damage, or 6 (1d8 + 2) bludgeoning, magic damage when used with two hands. Vajra can expend 1 of the staff's charges to deal an extra 3 (1d6) force damage on a hit.

Spellcasting

Vajra is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 18, +12 to hit with spell attacks). She has the following wizard spells prepared:

Cantrips: fire bolt, light, mage hand, message, prestidigitation

Level 1 (4 slots): detect magic, identify, mage armor, thunderwave

Level 2 (3 slots): invisibility, misty step, web

Level 3 (3 slots): counterspell, fly, sending

Level 4 (3 slots): banishment, fire shield, stoneskin

Level 5 (3 slots): Bigby's hand, geas, telekinesis

Level 6 (1 slots): chain lightning, globe of invulnerability

Level 7 (1 slots): forcecage, prismatic spray

Level 8 (1 slots): antimagic field, power word stun

Level 9 (1 slots): imprisonment