Valetta

(Waterdeep: Dragon Heist)

Medium humanoid (dragonborn), Neutral

Armor Class13 (chain shirt)
Hit Points27 (5d8 + 5)
Speed25 ft.
STRDEXCONINTWISCHA
10 (+0) 10 (+0) 12 (+1) 13 (+1) 16 (+3) 13 (+1)
Saving Throws—
SkillsMedicine +7, Persuasion +3, Religion +5
Damage Vulnerabilities—
Damage Resistanceslightning
Damage Immunities—
Condition Immunities—
Sensespassive Perception 13
LanguagesCommon, Draconic
Challenge2

Traits

Divine Eminence.

As a bonus action, Valetta can expend a spell slot to cause her melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Valetta expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Actions

Breathe Weapon.

Valetta can use her action to exhale a 5-foot-wide, 30-foot line of lightning (but can't do this again until she finishes a short or long rest); each creature in the line must make a DC 11 Dexterity saving throw, taking 2d6 lightning damage on a failed save, or half as much damage on a successful one.

Mace.

Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Spellcasting

Valetta is a 5th-level spellcaster. Her spellcasting ability is Wisdom. Valetta has the following cleric spells prepared:

Cantrips: light, sacred flame, thaumaturgy

Level 1 (4 slots): cure wounds, guiding bolt, sanctuary

Level 2 (3 slots): lesser restoration, spiritual weapon

Level 3 (2 slots): dispel magic, spirit guardians