Medium undead (wizard), Neutral Evil
| Armor Class | 20 |
|---|---|
| Hit Points | 315 (42d8 + 126) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 16 (+3) | 21 (+5) | 14 (+2) | 16 (+3) |
| Saving Throws | Con +10, Dex +10, Int +12, Wis +9 |
|---|---|
| Skills | Arcana +19, History +12, Insight +9, Perception +9 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; lightning |
| Damage Immunities | necrotic; poison |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; poisoned |
| Senses | Truesight 120 ft., passive Perception 19 |
| Languages | all |
| Challenge | 21 |
If Valindra fails a saving throw, she can choose to succeed instead.
If destroyed, Valindra re-forms in 1d10 days if her spirit gem is intact, reviving with all her Hit Points. The new body appears in an unoccupied space within her lair.
Valindra makes three attacks, using Eldritch Burst or Paralyzing Touch in any combination. She can replace two attacks with a use of Spellcasting to cast Lightning Bolt (level 5 version).
Melee or Ranged Attack Roll: +12, reach 5 ft. or range 120 ft. Hit: 31 (4d12 + 5) Force damage.
Melee Attack Roll: +12, reach 5 ft. Hit: 14 (2d8 + 5) Cold damage, and the target has the Paralyzed condition until the start of Valindra's next turn.
dex DC 20, each creature in a 30-foot Emanation [Area of Effect] originating from Valindra. 1 39 (6d12) Force damage and the target has the Restrained condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. Subsequent Failures: 39 (6d12) Necrotic damage, and Valindra gains 20 Temporary Hit Points.
con DC 20, each creature that isn't Undead in a 20-foot Emanation [Area of Effect] originating from Valindra. Failure: 21 (6d6) Necrotic damage. Success: Half damage. Success or Failure: Valindra can't take this action again until the start of her next turn.
Valindra makes one Eldritch Burst attack. Before or after the attack, Valindra can teleport up to 20 feet to an unoccupied space she can see.
wis DC 20, one creature Valindra can see within 30 feet. Failure: 22 (4d10) Necrotic damage, and the target has the Frightened condition until the end of its next turn. Success: Half damage only.
Valindra casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20):
At will: Detect Magic, Detect Thoughts, Dispel Magic, Fly, Invisibility, Lightning Bolt (level 5 version), Mage Hand, Prestidigitation
2 each/day: Animate Dead, Plane Shift
1 each/day: Cone of Cold (level 8 version), Finger of Death, Power Word Kill, Scrying
Valindra casts Disguise Self, using the same spellcasting ability as Spellcasting. The spell lasts until Valindra drops to 30 Hit Points or fewer or uses her Life-Rending Gaze Legendary Action. Intelligence (Investigation) checks made to discern her true appearance are made with Disadvantage.
At will: Disguise Self
Valindra casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
At will: Counterspell, Shield
Medium undead, Neutral Evil
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 135 (18d8 + 54) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 16 (+3) | 20 (+5) | 14 (+2) | 16 (+3) |
| Saving Throws | Con +10, Int +12, Wis +9 |
|---|---|
| Skills | Arcana +19, History +12, Insight +9, Perception +9 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; lightning; necrotic |
| Damage Immunities | poison; bludgeoning, piercing, slashing from nonmagical attacks |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; poisoned |
| Senses | truesight 120 ft., passive Perception 19 |
| Languages | Common, Abyssal, Draconic, Dwarvish, Elvish, Infernal |
| Challenge | 21 |
As a bonus action, Valindra can mask her shriveled flesh and appear to be a living elf. This magical illusion lasts until she ends it as a bonus action or until she uses her Frightening Gaze legendary action. The effect also ends if Valindra drops to 30 hit points or fewer, or if dispel magic is cast on her.
When preparing her spells, Valindra can swap out any spell on her list of prepared spells for another wizard spell of the same level.
If Valindra fails a saving throw, she can choose to succeed instead.
If destroyed Valindra gains a new body in 1d10 days, regaining all her hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Valindra has advantage on saving throws against any effect that turns undead.
Melee Spell Attack Roll: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Valindra casts a cantrip.
Valindra uses her Paralyzing Touch.
Valindra fixes her gaze on one creature she can see within 10 feet of her. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the Valindra's gaze for the next 24 hours.
Each non-undead creature within 20 feet of Valindra must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
Valindra is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Valindra has the following wizard spells prepared:
Cantrips: mage hand, prestidigitation, ray of frost
Level 1 (4 slots): detect magic, magic missile, shield, thunderwave
Level 2 (3 slots): detect thoughts, invisibility, Melf's acid arrow, mirror image
Level 3 (3 slots): animate dead, counterspell, dispel magic, fireball
Level 4 (3 slots): blight, dimension door
Level 5 (3 slots): cloudkill, scrying
Level 6 (1 slots): disintegrate, globe of invulnerability
Level 7 (1 slots): finger of death, plane shift
Level 8 (1 slots): dominate monster, power word stun
Level 9 (1 slots): power word kill