Medium humanoid (human), Neutral Good
| Armor Class | 17 (half plate armor) |
|---|---|
| Hit Points | 187 (25d8 + 75) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) |
| Saving Throws | Dex +8, Str +6 |
|---|---|
| Skills | Arcana +4, History +4, Perception +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 14 |
| Languages | Common, Draconic, Primordial |
| Challenge | 9 |
Valygar has advantage on saving throws against spells and other magical effects.
When Valygar deals damage to a creature that is concentration on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.
Valygar makes two Katana attacks and one Hand Crossbow attack or he makes two Hand Crossbow attacks.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands plus 13 (3d8) poison damage.
Ranged Attack Roll: +8 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
When a creature within 5 feet of Valygar casts a spell, he can use his reaction to make a melee weapon attack against that creature.