Valygar

(Minsc and Boo's Journal of Villainy)

Medium humanoid (human), Neutral Good

Armor Class17 (half plate armor)
Hit Points187 (25d8 + 75)
Speed30 ft.
STRDEXCONINTWISCHA
14 (+2) 18 (+4) 16 (+3) 10 (+0) 11 (+0) 10 (+0)
Saving ThrowsDex +8, Str +6
SkillsArcana +4, History +4, Perception +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 14
LanguagesCommon, Draconic, Primordial
Challenge9

Traits

Magic Resistance.

Valygar has advantage on saving throws against spells and other magical effects.

Mage Slaying.

When Valygar deals damage to a creature that is concentration on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.

Actions

Multiattack.

Valygar makes two Katana attacks and one Hand Crossbow attack or he makes two Hand Crossbow attacks.

Katana.

Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands plus 13 (3d8) poison damage.

Hand Crossbow.

Ranged Attack Roll: +8 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Reactions

Disrupt Spell.

When a creature within 5 feet of Valygar casts a spell, he can use his reaction to make a melee weapon attack against that creature.