Vampirate

(Boo's Astral Menagerie)

Medium undead, Lawful Evil

Armor Class14 (natural armor)
Hit Points42 (5d8 + 20)
Speed30 ft.
STRDEXCONINTWISCHA
12 (+1) 14 (+2) 18 (+4) 10 (+0) 11 (+0) 12 (+1)
Saving Throws—
Skills—
Damage Vulnerabilitiesradiant
Damage Resistances—
Damage Immunitiescold; necrotic; poison
Condition Immunitiescharmed; exhaustion; poisoned
Sensesdarkvision 120 ft., passive Perception 10
Languagesthe languages it knew in life
Challenge2

Traits

Explode.

When the vampirate is reduced to 0 hit points, it explodes in a cloud of ash. Any creature within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 5 (1d10) necrotic damage.

Spider Climb.

The vampirate can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Unusual Nature.

The vampirate doesn't require air or drink.

Actions

Energy Drain.

Melee or Ranged Spell Attack Roll: +4 to hit, reach 5 ft. or range 30 ft., one creature. Hit: 11 (2d10) necrotic damage. A Humanoid reduced to 0 hit points by this attack dies and instantly transforms into a free-willed shadow under the DM's control.

Light Crossbow.

Ranged Attack Roll: +4 to hit, range 80/320 ft., one target. Hit: 11 (2d8 + 2) piercing damage.