Medium undead, Lawful Evil
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 42 (5d8 + 20) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 18 (+4) | 10 (+0) | 11 (+0) | 12 (+1) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | radiant |
| Damage Resistances | — |
| Damage Immunities | cold; necrotic; poison |
| Condition Immunities | charmed; exhaustion; poisoned |
| Senses | darkvision 120 ft., passive Perception 10 |
| Languages | the languages it knew in life |
| Challenge | 2 |
When the vampirate is reduced to 0 hit points, it explodes in a cloud of ash. Any creature within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 5 (1d10) necrotic damage.
The vampirate can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
The vampirate doesn't require air or drink.
Melee or Ranged Spell Attack Roll: +4 to hit, reach 5 ft. or range 30 ft., one creature. Hit: 11 (2d10) necrotic damage. A Humanoid reduced to 0 hit points by this attack dies and instantly transforms into a free-willed shadow under the DM's control.
Ranged Attack Roll: +4 to hit, range 80/320 ft., one target. Hit: 11 (2d8 + 2) piercing damage.