Small humanoid, Neutral Evil
| Armor Class | 15 |
|---|---|
| Hit Points | 65 (10d8 + 20) |
| Speed | 30 ft., climb 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 15 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |
| Saving Throws | Dex +5, Wis +2 |
|---|---|
| Skills | Perception +4, Persuasion +4, Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | necrotic |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 60 ft., passive Perception 14 |
| Languages | Common plus one other language |
| Challenge | 3 |
While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.
The familiar makes two Umbral Dagger attacks.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.