Small undead, Neutral Evil
| Armor Class | 16 |
|---|---|
| Hit Points | 142 (19d8 + 57) |
| Speed | 30 ft., fly 30 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) |
| Saving Throws | Dex +7, Wis +5 |
|---|---|
| Skills | Perception +5, Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | cold; necrotic |
| Condition Immunities | charmed; exhaustion; frightened |
| Senses | Darkvision 120 ft., passive Perception 15 |
| Languages | Common plus one other language |
| Challenge | 8 |
The vampire takes 10 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.
The vampire makes one Bite attack and one Shadow Strike attack.
Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 10 (3d6) Necrotic damage. The target's Hit Points maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.
Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage plus 14 (4d6) Cold damage.