Medium humanoid (tiefling), Neutral Evil
| Armor Class | 15 (studded leather armor) |
|---|---|
| Hit Points | 112 (15d8 + 45) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 19 (+4) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +5, Deception +8, Performance +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | fire |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 11 |
| Languages | Common, Ignan, Infernal |
| Challenge | 9 |
When Vanifer drops to 0 hit points, her body is consumed in a flash of fire and smoke. Anything she was wearing or carrying is left behind among ashes.
If Vanifer fails a saving throw, she can choose to succeed instead.
Vanifer makes two attacks.
Melee or Ranged Attack Roll: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 7 (2d6) fire damage.
Vanifer is a 10th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). Vanifer knows the following sorcerer spells:
Cantrips: chill touch, fire bolt, friends, mage hand, message, produce flame, thaumaturgy
Level 1 (4 slots): burning hands, chromatic orb, hellish rebuke, shield
Level 2 (3 slots): darkness, detect thoughts, misty step, scorching ray
Level 3 (3 slots): counterspell, fireball, hypnotic pattern
Level 4 (3 slots): wall of fire
Level 5 (2 slots): dominate person