Medium humanoid (gith), Lawful Evil
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 91 (14d8 + 28) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
| Saving Throws | Con +5, Int +5, Wis +5 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | Gith |
| Challenge | 8 |
Varakkta makes two silver greatsword attacks.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage. This is a magic weapon attack. On a critical hit against a target in an astral body (as with the astral projection spell), Varakkta can cut the silvery cord that tethers the target to its material body, instead of dealing damage.
Varakkta's innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no components:
At will: mage hand (the hand is invisible)
3 each/day: jump, misty step, nondetection (self only), tongues
1 each/day: plane shift, telekinesis