Vargouille

Tiny fiend, Chaotic Evil

Armor Class12
Hit Points18 (4d4 + 8)
Speed5 ft., fly 40 ft.
STRDEXCONINTWISCHA
6 (-2) 14 (+2) 14 (+2) 4 (-3) 7 (-2) 2 (-4)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancescold; fire; lightning
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensesdarkvision 60 ft., passive Perception 8
Languagesunderstands Abyssal, Infernal, and any languages it knew before becoming a vargouille but can't speak
Challenge1

Actions

Bite.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 10 (3d6) poison damage.

Abyssal Curse.

The vargouille targets one incapacitated Humanoid within 5 feet of it. The target must succeed on a DC 12 Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each hour, as its head takes on fiendish aspects. The curse doesn't advance while the target is in sunlight or the area of a daylight spell; don't count that time. When the cursed target's Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete can end the curse. Doing so undoes the changes made to the target by the curse.

Stunning Shriek (Recharge 5-6).

The vargouille shrieks. Each Humanoid and Beast within 30 feet of the vargouille and able to hear it must succeed on a DC 12 Wisdom saving throw or be frightened of the vargouille until the end of the vargouille's next turn. While frightened in this way, a target is stunned. If a target's saving throw is successful or the effect ends for it, the target is immune to the Stunning Shriek of all vargouilles for 1 hour.