Varram

(Rise of Tiamat)

Medium humanoid (human), Neutral Evil

Armor Class16 (studded leather armor)
Hit Points110 (17d8 + 34)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 18 (+4) 14 (+2) 13 (+1) 12 (+1) 16 (+3)
Saving ThrowsWis +4
SkillsDeception +6, Stealth +7
Damage Vulnerabilities—
Damage Resistancesacid, cold, fire, lightning, poison
Damage Immunities—
Condition Immunities—
Sensespassive Perception 11
LanguagesCommon, Draconic, Infernal
Challenge7

Traits

5etools Note.

Varram is presented in The Rise of Tiamat as a male dwarf. The dragonsoul stat block, modified with dwarf racial traits, has been provided here for ease of use.

Dragon Fanatic.

Varram has advantage on saving throws against being charmed or frightened. While Varram can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, Varram ignores the effects of being charmed or frightened.

Fanatic Advantage.

Once per turn, if Varram makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 10 (3d6) damage.

Limited Flight.

Varram can use a bonus action to gain a flying speed of 30 feet until the end of its turn.

Pack Tactics.

Varram has advantage on an attack roll against a creature if at least one of Varram's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack.

Varram attacks twice with its shortsword.

Shortsword.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) damage of the type to which Varram has resistance.

Orb of Dragon's Breath (3/Day).

Ranged Spell Attack Roll: +7 to hit, range 90 ft., one target. Hit: 27 (6d8) damage of the type to which Varram has damage resistance.