Vegepygmy Scavenger

(Quests from the Infinite Staircase)

Small plant, Neutral

Armor Class13 (natural armor)
Hit Points13 (3d6 + 3)
Speed30 ft.
STRDEXCONINTWISCHA
7 (-2) 14 (+2) 13 (+1) 6 (-2) 11 (+0) 7 (-2)
Saving Throws—
SkillsPerception +2, Sleight of hand +4, Stealth +4
Damage Vulnerabilities—
Damage Resistanceslightning; piercing
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 12
LanguagesVegepygmy
Challenge1/4

Traits

Plant Camouflage.

The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.

Regeneration.

The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Claw.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Sling.

Ranged Attack Roll: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.