Small humanoid (halfling), Neutral Good
| Armor Class | 20 (studded leather armor, +1 shield) |
|---|---|
| Hit Points | 195 (30d6 + 90) |
| Speed | 25 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 20 (+5) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
| Saving Throws | Dex +9, Wis +6 |
|---|---|
| Skills | Deception +4, Nature +8, Perception +10, Persuasion +8, Stealth +13, Survival +10 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 20 |
| Languages | Abyssal, Common, Halfling, Infernal, telepathy 30 ft. |
| Challenge | 9 |
Vellin is accompanied by Akela (wolf with 18 hit points). Vellin can mount or dismount Akela using 5 feet of movement. While mounted, Vellin can order Akela to Dash, Disengage, and Dodge. In addition, Vellin has an owl companion with 3 hit points. On Vellin's turn, the owl can perform a flyby on a creature of Vellin's choice. The next attack that Vellin makes against that creature has advantage.
Vellin has advantage on saving throws against being frightened.
When Vellin hits a Fiend with a weapon attack he deals an additional 7 (2d6) radiant damage.
Vellin has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Vellin wields a +1 shortsword (silvered) and a +1 shield.
Vellin makes three Silvered Shortsword attacks.
Melee Attack Roll: +10 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage.