Medium fiend, Neutral Evil
| Armor Class | 19 |
|---|---|
| Hit Points | 202 (27d8 + 81) |
| Speed | 30 ft., fly 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 20 (+5) | 16 (+3) | 17 (+3) | 14 (+2) | 21 (+5) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +9, Deception +11, Intimidation +11, Perception +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning; poison |
| Damage Immunities | — |
| Condition Immunities | poisoned |
| Senses | passive Perception 18 |
| Languages | Abyssal, Common, Infernal |
| Challenge | 17 |
If Venger dies, his body dissipates into crimson dust, and he gains a new body in 1d10 days, reviving with all his Hit Points somewhere in one of his lairs.
If Venger fails a saving throw, he can choose to succeed instead.
Venger has Advantage on saving throws against spells and magical effects.
While Venger is mounted, he and his mount have Advantage on Dexterity saving throws, and Venger can force an attack targeting his mount to target him instead. Venger can't use this trait if he has the Incapacitated condition.
Venger makes three attacks, using Crimson Claw or Crimson Blast in any combination.
Melee Attack Roll: +11, reach 5 ft. Hit: 14 (2d8 + 5) Slashing damage plus 10 (3d6) Fire damage.
Ranged Attack Roll: +11, range 120 ft. Hit: 24 (3d12 + 5) Force damage.
wis DC 19, one creature Venger can see within 60 feet. Failure: 14 (4d6) Psychic damage, and the target has the Frightened condition until the end of its next turn. Success: Half damage only.
Venger makes one Crimson Claw or Crimson Blast attack.
dex DC 19, one creature Venger can see within 30 feet. Failure: The target has the Restrained condition until the end of its next turn. While Restrained, the target can't take the Magic action. Success or Failure: Venger can't take this action again until the start of his next turn.
Venger casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 19):
At will: Detect Magic, Invisibility, Mage Hand, Silent Image
2 each/day: Alter Self, Contact Other Plane, Create Undead, Dimension Door
1 each/day: Control Weather, Imprisonment
Venger casts Telekinesis, using the same spellcasting ability as Spellcasting.
2/day: Telekinesis
Venger casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
At will: Counterspell, Shield