Large giant, Neutral
| Armor Class | 14 (hide armor) |
|---|---|
| Hit Points | 119 (14d10 + 42) |
| Speed | 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) |
| Saving Throws | Con +6, Dex +5, Wis +5 |
|---|---|
| Skills | Animal handling +5, Athletics +7, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | Common, Giant |
| Challenge | 5 |
A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack).
The verbeeg makes two melee attacks.
Melee or Ranged Attack Roll: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 (3d6 + 4) piercing damage, or 17 (3d8 + 4) piercing damage if used to make a ranged attack or used with two hands to make a melee attack.
Ranged Attack Roll: +5 to hit, range 30/120 ft., one target. Hit: 9 (3d4 + 2) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the end of its next turn.
The verbeeg's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:
1 each/day: animal messenger, fog cloud, freedom of movement, pass without trace, silence, water walk