Medium humanoid (human), Chaotic Good
| Armor Class | 18 (+1 Studded Leather Armor), 19 while wielding two melee weapons |
|---|---|
| Hit Points | 65 (10d8 + 20) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 20 (+5) | 14 (+2) | 10 (+0) | 8 (-1) | 14 (+2) |
| Saving Throws | Dex +8, Int +3 |
|---|---|
| Skills | Acrobatics +11, Athletics +7, Perception +5, Performance +5, Persuasion +5, Sleight of hand +11, Stealth +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 15 |
| Languages | Common, Draconic, Thieves' cant |
| Challenge | 5 |
If Viari is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. He can't use this trait if he's incapacitated.
Climbing does not cost Viari extra movement. Additionally, when he makes a running jump, the distance he covers increases by 5 feet.
Viari deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Viari that isn't incapacitated and Viari doesn't have disadvantage on the attack roll.
Viari makes two attacks with his shortsword and two attacks with his rapier.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
Melee or Ranged Attack Roll: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
Viari halves the damage that he takes from an attack that hits him. He must be able to see the attacker.