Medium humanoid (elf), Neutral Evil
| Armor Class | 21 (cloak of protection, plate armor, shield) |
|---|---|
| Hit Points | 135 (30d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 25 (+7) | 14 (+2) | 10 (+0) | 14 (+2) | 20 (+5) | 14 (+2) |
| Saving Throws | Con +5, Wis +10 |
|---|---|
| Skills | Insight +10, Persuasion +7, Religion +12 |
| Damage Vulnerabilities | — |
| Damage Resistances | necrotic |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 15 |
| Languages | Celestial, Common, Elvish |
| Challenge | 13 |
Viconia has advantage on saving throws against being charmed, and magic can't put Viconia to sleep.
While in dim light or darkness, Viconia has resistance to damage that isn't force, psychic, or radiant.
Viconia wears a belt of giant strength (fire) and a cloak of protection and wields a +3 mace. Without the belt, her strength is 12 and her speed is reduced to 20 ft.
While in sunlight, Viconia has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Viconia attacks twice with her Magic Mace and uses her Spellcasting action.
Melee Attack Roll: +15 to hit, reach 5 ft., one target. Hit: 13 (1d6 + 10) bludgeoning damage plus 9 (2d8) necrotic damage.
Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within 60 feet must make a DC 18 Dexterity saving throw. A creature takes 28 (8d6) fire damage plus 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.
Viconia casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 18):
At will: dancing lights, light, sanctuary, thaumaturgy
2 each/day: cure wounds, death ward, lesser restoration
1 each/day: darkness, divine word, faerie fire, holy aura