Viconia DeVir

(Minsc and Boo's Journal of Villainy)

Medium humanoid (elf), Neutral Evil

Armor Class21 (cloak of protection, plate armor, shield)
Hit Points135 (30d8)
Speed30 ft.
STRDEXCONINTWISCHA
25 (+7) 14 (+2) 10 (+0) 14 (+2) 20 (+5) 14 (+2)
Saving ThrowsCon +5, Wis +10
SkillsInsight +10, Persuasion +7, Religion +12
Damage Vulnerabilities—
Damage Resistancesnecrotic
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 15
LanguagesCelestial, Common, Elvish
Challenge13

Traits

Fey Ancestry.

Viconia has advantage on saving throws against being charmed, and magic can't put Viconia to sleep.

Living Shadow.

While in dim light or darkness, Viconia has resistance to damage that isn't force, psychic, or radiant.

Special Equipment.

Viconia wears a belt of giant strength (fire) and a cloak of protection and wields a +3 mace. Without the belt, her strength is 12 and her speed is reduced to 20 ft.

Sunlight Sensitivity.

While in sunlight, Viconia has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

Viconia attacks twice with her Magic Mace and uses her Spellcasting action.

Magic Mace.

Melee Attack Roll: +15 to hit, reach 5 ft., one target. Hit: 13 (1d6 + 10) bludgeoning damage plus 9 (2d8) necrotic damage.

Sacred Cleansing (Recharge 4-6).

Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within 60 feet must make a DC 18 Dexterity saving throw. A creature takes 28 (8d6) fire damage plus 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.

Spellcasting

Viconia casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 18):

At will: dancing lights, light, sanctuary, thaumaturgy

2 each/day: cure wounds, death ward, lesser restoration

1 each/day: darkness, divine word, faerie fire, holy aura