Victoro Cassalanter

(Waterdeep: Dragon Heist)

Medium humanoid (half-elf), Lawful Evil

Armor Class15 (glamoured studded leather, ring of protection)
Hit Points97 (15d8 + 30)
Speed30 ft.
STRDEXCONINTWISCHA
13 (+1) 13 (+1) 14 (+2) 16 (+3) 17 (+3) 18 (+4)
Saving ThrowsCon +6, Wis +7
SkillsHistory +7, Insight +7, Persuasion +8, Religion +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensesdarkvision 60 ft., passive Perception 13
LanguagesCommon, Draconic, Elvish, Infernal
Challenge10

Traits

Special Equipment.

Victoro wears a ring of protection and glamoured studded leather disguised to look like fine clothing. He carries a rod of rulership shaped like a ruby-tipped cane.

Fey Ancestry.

Victoro has advantage on saving throws against being charmed, and magic can't put him to sleep.

Rod of Rulership.

Victoro can use an action to present the rod and command obedience from each creature of his choice that he can see within 120 feet of him. Each target must succeed on a DC 15 Wisdom saving throw or be charmed for 8 hours by Victoro. While charmed in this way, the creature regards Victoro as its trusted leader. If harmed by Victoro or his companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. The rod can't be used again until the next dawn.

Actions

Multiattack.

Victoro makes two attacks with his rapier.

Rapier.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Cloak of Shadows (2/Day).

Victoro becomes invisible until the end of his next turn. He becomes visible early immediately after he attacks or casts a spell.

Summon Devil (Recharges after 9 Days).

Victoro summons a barbed devil. The devil appears in an unoccupied space within 30 feet of Victoro, acts as Victoro's ally, and can't summon other devils. It remains for 1 minute, until it or Victoro dies, or until Victoro dismisses it as an action.

Spellcasting

Victoro is a 15th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Victoro has the following cleric spells prepared:

Cantrips: guidance, light, mending, spare the dying, thaumaturgy

Level 1 (4 slots): charm person, command, detect magic, disguise self, protection from evil and good, sanctuary

Level 2 (3 slots): augury, lesser restoration, mirror image, pass without trace, spiritual weapon

Level 3 (3 slots): blink, clairvoyance, dispel magic, magic circle, protection from energy

Level 4 (3 slots): banishment, dimension door, divination, freedom of movement, polymorph

Level 5 (2 slots): dominate person, flame strike, modify memory, insect plague

Level 6 (1 slots): heal

Level 7 (1 slots): divine word

Level 8 (1 slots): earthquake