Medium humanoid (any race), Chaotic Evil
| Armor Class | 15 (studded leather armor) |
|---|---|
| Hit Points | 65 (10d8 + 20) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
| Saving Throws | Dex +5, Str +4, Wis +2 |
|---|---|
| Skills | Athletics +4, Deception +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | any two languages |
| Challenge | 5 |
Viln carries a scimitar of speed and can make one attack with it as a bonus action on her turn. Viln also carries four dagger coated with purple worm poison. The poison on a dagger's blade is good for one hit only, whether the poison takes effect or not.
Viln makes three melee attacks: two with its scimitar and one with its dagger. Or Viln makes two ranged attacks with its daggers.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Viln adds 2 to its AC against one melee attack that would hit it. To do so, Viln must see the attacker and be wielding a melee weapon.