Viln Tirin

(Out of the Abyss)

Medium humanoid (any race), Chaotic Evil

Armor Class15 (studded leather armor)
Hit Points65 (10d8 + 20)
Speed30 ft.
STRDEXCONINTWISCHA
15 (+2) 16 (+3) 14 (+2) 14 (+2) 11 (+0) 14 (+2)
Saving ThrowsDex +5, Str +4, Wis +2
SkillsAthletics +4, Deception +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 10
Languagesany two languages
Challenge5

Traits

Special Equipment.

Viln carries a scimitar of speed and can make one attack with it as a bonus action on her turn. Viln also carries four dagger coated with purple worm poison. The poison on a dagger's blade is good for one hit only, whether the poison takes effect or not.

Actions

Multiattack.

Viln makes three melee attacks: two with its scimitar and one with its dagger. Or Viln makes two ranged attacks with its daggers.

Scimitar.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

Dagger.

Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry.

Viln adds 2 to its AC against one melee attack that would hit it. To do so, Viln must see the attacker and be wielding a melee weapon.