Vincent Trench

(Waterdeep: Dragon Heist)

Medium fiend, Lawful Evil

Armor Class16 (natural armor)
Hit Points110 (13d8 + 52)
Speed40 ft.
STRDEXCONINTWISCHA
14 (+2) 17 (+3) 18 (+4) 13 (+1) 16 (+3) 20 (+5)
Saving Throws—
SkillsDeception +10, Insight +8
Damage Vulnerabilitiespiercing from magic weapons wielded by good creatures
Damage Resistances—
Damage Immunitiesbludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 13
LanguagesCommon, Infernal
Challenge13

Traits

Limited Magic Immunity.

Vincent can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Actions

Multiattack.

Vincent makes two claw attacks.

Claw.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.

Innate Spellcasting

Vincent's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Vincent can innately cast the following spells, requiring no material components:

At will: detect thoughts, disguise self, mage hand, minor illusion

3 each/day: charm person, detect magic, invisibility, major image, suggestion

1 each/day: dominate person, fly, plane shift, true seeing