Large plant, Neutral Evil
| Armor Class | 17 |
|---|---|
| Hit Points | 123 (13d10 + 52) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 12 (+1) | 18 (+4) | 7 (-2) | 14 (+2) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | necrotic; poison |
| Condition Immunities | blinded; charmed; deafened; frightened; poisoned |
| Senses | Blindsight 60 ft., passive Perception 12 |
| Languages | — |
| Challenge | 7 |
The necrohulk makes two Rotting Slam attacks.
Melee Attack Roll: +7, reach 10 ft. Hit: 9 (1d10 + 4) Bludgeoning damage plus 7 (2d6) Necrotic damage.
con DC 15, each creature in a 20-foot-radius Sphere [Area of Effect] centered on a point the necrohulk can see within 60 feet. Failure: 28 (8d6) Necrotic damage, and the target has the Poisoned condition until the start of the necrohulk's next turn. While Poisoned, the target can't regain Hit Points. Success: Half damage only.