Large aberration (shapechanger), Chaotic Neutral
| Armor Class | 16 (natural armor) |
|---|---|
| Hit Points | 127 (15d10 + 45) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 16 (+3) | 11 (+0) | 8 (-1) | 12 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +3, Perception +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | acid; cold; fire; lightning; thunder |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | blindsight 30 ft., darkvision 60 ft., passive Perception 12 |
| Languages | Slaad, telepathy 60 ft. |
| Challenge | 8 |
When Virruza is reduced to 0 hit points, he turns into a puddle of acid and splashes acid on those around him. Each creature within 5 feet of him must succeed on a DC 12 Dexterity saving throw or be covered in acid for 1 minute. A creature can use its action to scrape or wash the acid off itself or another creature. A creature covered in the acid takes 7 (2d6) acid damage at the start of each of its turns.
Virruza has advantage on saving throws against spells and other magical effects.
Virruza regains 10 hit points at the start of its turn if it has at least 1 hit point.
Virruza makes three attacks: one with its bite and two with its claws or staff. Alternatively, it uses its Hurl Flame twice.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Ranged Spell Attack Roll: +4 to hit, range 60 ft., one target. Hit: 10 (3d6) fire damage. The fire ignites flammable objects that aren't being worn or carried.
Virruza's innate spellcasting ability is Charisma (spell save DC 12). Virruza can innately cast the following spells, requiring no material components:
At will: detect magic, detect thoughts, mage hand
1/day: fireball
2 each/day: fear, invisibility (self only)