Large fiend (demon), Chaotic Evil
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 136 (16d10 + 48) |
| Speed | 30 ft., climb 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 18 (+4) | 16 (+3) | 6 (-2) | 9 (-1) | 9 (-1) |
| Saving Throws | Con +7, Str +9 |
|---|---|
| Skills | Perception +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning |
| Damage Immunities | poison |
| Condition Immunities | charmed; exhaustion; frightened; poisoned |
| Senses | darkvision 120 ft., passive Perception 13 |
| Languages | Abyssal, telepathy 120 ft. |
| Challenge | 11 |
The vlazok can't be surprised.
The vlazok has advantage on melee attack rolls against any creature that doesn't have all its hit points.
The vlazok has advantage on saving throws against spells and other magical effects.
The vlazok can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
The vlazok makes two Gore attacks.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) piercing damage, and if the target is a Large or smaller creature, it has the prone condition.