Vlazok

(Vecna: Eve of Ruin)

Large fiend (demon), Chaotic Evil

Armor Class17 (natural armor)
Hit Points136 (16d10 + 48)
Speed30 ft., climb 30 ft.
STRDEXCONINTWISCHA
21 (+5) 18 (+4) 16 (+3) 6 (-2) 9 (-1) 9 (-1)
Saving ThrowsCon +7, Str +9
SkillsPerception +3
Damage Vulnerabilities—
Damage Resistancescold; fire; lightning
Damage Immunitiespoison
Condition Immunitiescharmed; exhaustion; frightened; poisoned
Sensesdarkvision 120 ft., passive Perception 13
LanguagesAbyssal, telepathy 120 ft.
Challenge11

Traits

All-Around Vision.

The vlazok can't be surprised.

Blood Frenzy.

The vlazok has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Magic Resistance.

The vlazok has advantage on saving throws against spells and other magical effects.

Spider Climb.

The vlazok can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack.

The vlazok makes two Gore attacks.

Gore.

Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) piercing damage, and if the target is a Large or smaller creature, it has the prone condition.