Vorvolaka

(Chains of Asmodeus)

Medium undead, Neutral Evil

Armor Class18 (natural armor)
Hit Points190 (20d8 + 100)
Speed20 ft., fly 50 ft.
STRDEXCONINTWISCHA
15 (+2) 19 (+4) 21 (+5) 8 (-1) 13 (+1) 16 (+3)
Saving ThrowsCon +10, Wis +6
SkillsInsight +6, Perception +11, Religion +4, Survival +6
Damage Vulnerabilities—
Damage Resistancesbludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiesnecrotic
Condition Immunitiescharmed; exhaustion; paralyzed
Sensesdarkvision 120 ft., passive Perception 21
Languagesthe languages it knew in life
Challenge14

Traits

Fear Aura.

Any hostile creature that starts its turn within 20 feet of the vorvolaka must succeed on a DC 18 Wisdom saving throw or have frightened condition until the start of the creature's next turn. If a creature's saving throw is successful, they're immune to the vorvolaka's Fear Aura for the next 24 hours. This ability does not function if the vorvolaka is unconscious.

Magic Resistance.

The vorvolaka has advantage on saving throws against spells and other magical effects.

Regeneration.

The vorvolaka regains 15 hit points at the start of its turn if it has at least 1 hit point. If the vorvolaka takes radiant damage, this trait doesn't function at the start of the vorvolaka's next turn.

Actions

Multiattack.

The vorvolaka makes two Talon attacks. It can replace one of the attacks with Rend Armor (if available).

Talon.

Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage plus 14 (4d6) necrotic damage.

Rend Armor (Recharge 4-6).

The vorvolaka makes a Talon attack against a creature. On a hit, the creature's AC is reduced by 2 for 1 minute. Creatures not wearing armor are immune to this effect, and the total reduction can't bring a creature below an AC of 10.