Vrock

Large fiend (demon), Chaotic Evil

Armor Class15 (natural armor)
Hit Points104 (11d10 + 44)
Speed40 ft., fly 60 ft.
STRDEXCONINTWISCHA
17 (+3) 15 (+2) 18 (+4) 8 (-1) 13 (+1) 8 (-1)
Saving ThrowsCha +2, Dex +5, Wis +4
Skills—
Damage Vulnerabilities—
Damage Resistancescold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensesdarkvision 120 ft., passive Perception 11
LanguagesAbyssal, telepathy 120 ft.
Challenge6

Traits

Magic Resistance.

The vrock has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The vrock makes two attacks: one with its beak and one with its talons.

Beak.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Talons.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Spores (Recharge 6).

A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a Holy Water (Flask) on the target also ends the effect on it.

Stunning Screech (1/Day).

The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn.