Medium humanoid (elf), Neutral Evil
| Armor Class | 15 |
|---|---|
| Hit Points | 44 (8d8 + 8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) |
| Saving Throws | Con +3, Wis +5 |
|---|---|
| Skills | Perception +5, Religion +2, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | poison |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 120 ft., passive Perception 15 |
| Languages | Common, Elvish, Giant |
| Challenge | 2 |
Magic can't put the priest to sleep.
Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, and the target has the Poisoned condition until the end of the priest's next turn.
The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):
At will: Dancing Lights, Ray of Sickness, Thaumaturgy
1 each/day: Cure Wounds, Hold Person, Protection from Poison