Medium humanoid (cleric), Any alignment
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 117 (18d8 + 36) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
| Saving Throws | Con +6, Wis +7 |
|---|---|
| Skills | Intimidation +5, Religion +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | any two languages |
| Challenge | 9 |
The war priest makes two Maul attacks, and it uses Holy Fire.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus Hit: 10 (3d6) radiant damage.
The war priest targets one creature it can see within 60 feet of it. The target must make a DC 15 Wisdom saving throw. On a failed save, the target takes 12 (2d8 + 3) radiant damage, and it is blinded until the start of the war priest's next turn. On a successful save, the target takes half as much damage and isn't blinded.
The war priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
At will: light, spare the dying, thaumaturgy
1 each/day: banishment, command, dispel magic, flame strike, guardian of faith, hold person, lesser restoration, revivify
Medium humanoid (any race), Any alignment
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 117 (18d8 + 36) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
| Saving Throws | Con +6, Wis +7 |
|---|---|
| Skills | Intimidation +5, Religion +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | any two languages |
| Challenge | 9 |
The priest makes two melee attacks.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
The priest grants a +10 bonus to an attack roll made by itself or another creature within 30 feet of it. The priest can make this choice after the roll is made but before it hits or misses.
The priest is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips: light, mending, sacred flame, spare the dying
Level 1 (4 slots): divine favor, guiding bolt, healing word, shield of faith
Level 2 (3 slots): lesser restoration, magic weapon, prayer of healing, silence, spiritual weapon
Level 3 (3 slots): beacon of hope, crusader's mantle, dispel magic, revivify, spirit guardians, water walk
Level 4 (3 slots): banishment, freedom of movement, guardian of faith, stoneskin
Level 5 (1 slots): flame strike, mass cure wounds, hold monster