War Priest

Medium humanoid (cleric), Any alignment

Armor Class18 (plate armor)
Hit Points117 (18d8 + 36)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 10 (+0) 14 (+2) 11 (+0) 17 (+3) 13 (+1)
Saving ThrowsCon +6, Wis +7
SkillsIntimidation +5, Religion +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 13
Languagesany two languages
Challenge9

Actions

Multiattack.

The war priest makes two Maul attacks, and it uses Holy Fire.

Maul.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus Hit: 10 (3d6) radiant damage.

Holy Fire.

The war priest targets one creature it can see within 60 feet of it. The target must make a DC 15 Wisdom saving throw. On a failed save, the target takes 12 (2d8 + 3) radiant damage, and it is blinded until the start of the war priest's next turn. On a successful save, the target takes half as much damage and isn't blinded.

Spellcasting

The war priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):

At will: light, spare the dying, thaumaturgy

1 each/day: banishment, command, dispel magic, flame strike, guardian of faith, hold person, lesser restoration, revivify