Medium humanoid, Any alignment
| Armor Class | 13, 16 with mage armor |
|---|---|
| Hit Points | 67 (15d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 18 (+4) |
| Saving Throws | Cha +6, Wis +3 |
|---|---|
| Skills | Arcana +2, Deception +6, Nature +2, Persuasion +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | charmed |
| Senses | passive Perception 11 |
| Languages | any two languages (usually Sylvan) |
| Challenge | 4 |
The warlock makes two Rapier attacks, or it uses Bewildering Word twice.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) force damage.
The warlock utters a magical bewilderment, targeting one creature it can see within 60 feet of it. The target must succeed on a DC 14 Wisdom saving throw or take 9 (2d8) psychic damage and have disadvantage on attack rolls until the end of the warlock's next turn.
In response to taking damage, the warlock turns invisible and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks, makes a damage roll, or casts a spell.
The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):
At will: dancing lights, disguise self, mage armor (self only), mage hand, minor illusion, prestidigitation, speak with animals
1 each/day: charm person, dimension door, hold monster
Medium humanoid (any race), Any alignment
| Armor Class | 11, 14 with mage armor |
|---|---|
| Hit Points | 49 (11d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 18 (+4) |
| Saving Throws | Cha +6, Wis +3 |
|---|---|
| Skills | Arcana +2, Deception +6, Nature +2, Persuasion +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | charmed |
| Senses | passive Perception 11 |
| Languages | any two languages (usually Sylvan) |
| Challenge | 4 |
Melee or Ranged Attack Roll: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
In response to taking damage, the warlock turns invisible and teleports up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks, makes a damage roll, or casts a spell.
The warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:
At will: disguise self, mage armor (self only), silent image, speak with animals
1/day: conjure fey
The warlock is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips: dancing lights, eldritch blast, friends, mage hand, minor illusion, prestidigitation, vicious mockery
Level 5 (3 slots): blink, charm person, dimension door, dominate beast, faerie fire, fear, hold monster, misty step, phantasmal force, seeming, sleep