Warlock of the Archfey

Medium humanoid, Any alignment

Armor Class13, 16 with mage armor
Hit Points67 (15d8)
Speed30 ft.
STRDEXCONINTWISCHA
9 (-1) 16 (+3) 11 (+0) 11 (+0) 12 (+1) 18 (+4)
Saving ThrowsCha +6, Wis +3
SkillsArcana +2, Deception +6, Nature +2, Persuasion +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiescharmed
Sensespassive Perception 11
Languagesany two languages (usually Sylvan)
Challenge4

Actions

Multiattack.

The warlock makes two Rapier attacks, or it uses Bewildering Word twice.

Rapier.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) force damage.

Bewildering Word.

The warlock utters a magical bewilderment, targeting one creature it can see within 60 feet of it. The target must succeed on a DC 14 Wisdom saving throw or take 9 (2d8) psychic damage and have disadvantage on attack rolls until the end of the warlock's next turn.

Reactions

Misty Escape (Recharges after a Short or Long Rest).

In response to taking damage, the warlock turns invisible and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks, makes a damage roll, or casts a spell.

Spellcasting

The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):

At will: dancing lights, disguise self, mage armor (self only), mage hand, minor illusion, prestidigitation, speak with animals

1 each/day: charm person, dimension door, hold monster