Warlock of the Fiend

Medium humanoid, Any alignment

Armor Class13, 16 with mage armor
Hit Points78 (12d8 + 24)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 16 (+3) 15 (+2) 12 (+1) 12 (+1) 18 (+4)
Saving ThrowsCha +7, Wis +4
SkillsArcana +4, Deception +7, Persuasion +7, Religion +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 11
Languagesany two languages (usually Abyssal or Infernal)
Challenge7

Traits

Dark One's Own Luck (Recharges after a Short or Long Rest).

When the warlock makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll's effects occur.

Actions

Multiattack.

The warlock makes three Scimitar attacks.

Scimitar.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 14 (4d6) fire damage.

Hellfire.

Green flame explodes in a 10-foot-radius sphere centered on a point within 120 feet of the warlock. Each creature in that area must make a DC 15 Dexterity saving throw, taking 16 (3d10) fire damage and 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one.

Reactions

Fiendish Rebuke (3/Day).

In response to being damaged by a visible creature within 60 feet of it, the warlock forces that creature to make a DC 15 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.

Spellcasting

The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):

At will: alter self, mage armor (self only), mage hand, minor illusion, prestidigitation

1 each/day: banishment, plane shift, suggestion