Warlord

Medium humanoid, Any alignment

Armor Class18 (plate armor)
Hit Points229 (27d8 + 108)
Speed30 ft.
STRDEXCONINTWISCHA
20 (+5) 16 (+3) 18 (+4) 12 (+1) 12 (+1) 18 (+4)
Saving ThrowsCon +8, Dex +7, Str +9
SkillsAthletics +9, Intimidation +8, Perception +5, Persuasion +8
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 15
Languagesany two languages
Challenge12

Traits

Indomitable (3/Day).

The warlord can reroll a saving throw it fails. It must use the new roll.

Survivor.

The warlord regains 10 hit points at the start of its turn if it has fewer than half its hit points but at least 1 hit point.

Actions

Multiattack.

The warlord makes two Greatsword or Short bow attacks.

Greatsword.

Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Shortbow.

Ranged Attack Roll: +7 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Legendary Actions

Command Ally.

The warlord targets one ally it can see within 30 feet of it. If the target can see and hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll.

Weapon Attack.

The warlord makes one Greatsword or Shortbow attack.

Frighten Foe (Costs 2 Actions).

The warlord targets one creature it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of warlord's next turn.