Medium elemental, Neutral
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 127 (17d8 + 51) |
| Speed | 40 ft., swim 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 16 (+3) | 8 (-1) | 10 (+0) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | acid; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | poison |
| Condition Immunities | paralyzed; petrified; poisoned; prone |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Aquan, one language of its creator's choice |
| Challenge | 7 |
The myrmidon makes three Trident attacks.
Melee or Ranged Attack Roll: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) force damage, or 8 (1d8 + 4) force damage if used with two hands to make a melee attack.
The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon's next turn.
Medium elemental, Neutral
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 127 (17d8 + 51) |
| Speed | 40 ft., swim 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 15 (+2) | 8 (-1) | 10 (+0) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | acid; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | poison |
| Condition Immunities | paralyzed; petrified; poisoned; prone |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Aquan, one language of its creator's choice |
| Challenge | 7 |
The myrmidon's weapon attacks are magical.
The myrmidon makes three trident attacks.
Melee or Ranged Attack Roll: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.
The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon's next turn.