Water Elemental Myrmidon

Medium elemental, Neutral

Armor Class18 (plate armor)
Hit Points127 (17d8 + 51)
Speed40 ft., swim 40 ft.
STRDEXCONINTWISCHA
18 (+4) 14 (+2) 16 (+3) 8 (-1) 10 (+0) 10 (+0)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancesacid; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiespoison
Condition Immunitiesparalyzed; petrified; poisoned; prone
Sensesdarkvision 60 ft., passive Perception 10
LanguagesAquan, one language of its creator's choice
Challenge7

Actions

Multiattack.

The myrmidon makes three Trident attacks.

Trident.

Melee or Ranged Attack Roll: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) force damage, or 8 (1d8 + 4) force damage if used with two hands to make a melee attack.

Freezing Strikes (Recharge 6).

The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon's next turn.