Large elemental, Neutral
| Armor Class | 13 |
|---|---|
| Hit Points | 58 (9d10 + 9) |
| Speed | 0 ft., swim 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | fire; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | poison |
| Condition Immunities | exhaustion; grappled; paralyzed; poisoned; restrained; prone; unconscious |
| Senses | blindsight 30 ft., passive Perception 10 |
| Languages | understands Aquan but doesn't speak |
| Challenge | 3 |
The water weird is invisible while fully immersed in water.
The water weird dies if it leaves the water to which it is bound or if that water is destroyed.
Melee Attack Roll: +5 to hit, reach 10 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward the water weird. Until this grapple ends, the target is restrained, the water weird tries to drown it, and the water weird can't constrict another target.
Large elemental, Neutral
| Armor Class | 13 |
|---|---|
| Hit Points | 65 (10d10 + 10) |
| Speed | 5 ft., swim 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | fire |
| Damage Immunities | poison |
| Condition Immunities | exhaustion; grappled; paralyzed; petrified; poisoned; prone; restrained; unconscious |
| Senses | Blindsight 30 ft., passive Perception 10 |
| Languages | understands Primordial but can't speak |
| Challenge | 3 |
The water weird has the Invisible condition while fully immersed in water.
The water weird dies if it leaves the water to which it is bound or if that water is destroyed.
Melee Attack Roll: +5, reach 10 ft. Hit: 13 (3d6 + 3) Cold damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.