Wereraven

Small monstrosity (lycanthrope), Neutral Good

Armor Class12
Hit Points54 (12d8)
Speed30 ft., fly 50 ft. (raven or hybrid form only)
STRDEXCONINTWISCHA
10 (+0) 15 (+2) 11 (+0) 13 (+1) 15 (+2) 14 (+2)
Saving Throws—
SkillsInsight +4, Perception +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 16
LanguagesCommon plus one other language
Challenge2

Traits

Mimicry.

The wereraven can mimic voices and animal sounds. A creature that hears this mimicry can tell it is an imitation only with a successful DC 12 Wisdom (Insight) check.

Actions

Multiattack.

The wereraven makes two attacks, using Scratch or Shortbow in any combination. It can replace one attack with a Beak attack.

Beak (Raven or Hybrid Form Only).

Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. con DC 10. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wereraven under the DM's control and has 10 Hit Points. Success: The target is immune to this wereraven's curse for 24 hours.

Scratch.

Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Slashing damage.

Shortbow (Humanoid or Hybrid Form Only).

Ranged Attack Roll: +4, range 80/320 ft. Hit: 9 (2d6 + 2) Piercing damage.