Werevulture

(The Book of Many Things)

Medium fiend, Chaotic Evil

Armor Class12
Hit Points75 (10d8 + 30)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 14 (+2) 17 (+3) 11 (+0) 13 (+1) 8 (-1)
Saving Throws—
SkillsPerception +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 15
LanguagesCommon (can't speak in vulture form)
Challenge4

Traits

Regeneration.

The werevulture regains 10 hit points at the start of its turn. If the werevulture takes radiant damage, this trait doesn't function at the start of the werevulture's next turn. The werevulture dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack.

The werevulture makes two Talon attacks, or it makes a Beak attack and a Talon attack.

Beak (Vulture or Hybrid Form Only).

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a Humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed until targeted by the Remove Curse spell or a similar effect. If the cursed target drops to 0 hit points, it becomes a werevulture under the DM's control and regains 10 hit points.

Talon.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 13 (4d4 + 3) slashing damage.

Longbow (Humanoid or Hybrid Form Only).

Ranged Attack Roll: +4 to hit, range 150/600 ft., one target. Hit: 11 (2d8 + 2) piercing damage.