Medium fiend, Chaotic Evil
| Armor Class | 12 |
|---|---|
| Hit Points | 75 (10d8 + 30) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 8 (-1) |
| Saving Throws | — |
|---|---|
| Skills | Perception +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 15 |
| Languages | Common (can't speak in vulture form) |
| Challenge | 4 |
The werevulture regains 10 hit points at the start of its turn. If the werevulture takes radiant damage, this trait doesn't function at the start of the werevulture's next turn. The werevulture dies only if it starts its turn with 0 hit points and doesn't regenerate.
The werevulture makes two Talon attacks, or it makes a Beak attack and a Talon attack.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a Humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed until targeted by the Remove Curse spell or a similar effect. If the cursed target drops to 0 hit points, it becomes a werevulture under the DM's control and regains 10 hit points.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 13 (4d4 + 3) slashing damage.
Ranged Attack Roll: +4 to hit, range 150/600 ft., one target. Hit: 11 (2d8 + 2) piercing damage.