Werewyvern

(Forgotten Realms: Adventures in Faerûn)

Medium dragon (lycanthrope), Chaotic Evil

Armor Class16
Hit Points152 (16d8 + 80)
Speed30 ft., fly 40 ft. (wyvern or hybrid form only)
STRDEXCONINTWISCHA
19 (+4) 15 (+2) 20 (+5) 10 (+0) 12 (+1) 12 (+1)
Saving ThrowsDex +5, Wis +4
SkillsPerception +4, Stealth +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
SensesDarkvision 120 ft., passive Perception 14
LanguagesCommon, Draconic (can't speak in wyvern form)
Challenge8

Traits

Flyby (Wyvern or Hybrid Form Only).

The werewyvern doesn't provoke an Opportunity Attack action when it flies out of an enemy's reach.

Actions

Multiattack.

The werewyvern makes three attacks, using Javelin or Rend in any combination. It can replace one of these attacks with one Stinger attack.

Javelin (Humanoid or Hybrid Form Only).

Melee or Ranged Attack Roll: +7, reach 5 ft. or range 30/120 ft. Hit: 18 (4d6 + 4) Piercing damage.

Rend.

Melee Attack Roll: +7, reach 5 ft. Hit: 18 (4d6 + 4) Slashing damage.

Stinger (Wyvern or Hybrid Form Only).

Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 16 (3d10) Poison damage, and the target has the Poisoned condition until the start of the werewyvern's next turn. If the target is a Humanoid, it is subjected to the following effect. con DC 16. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewyvern under the DM's control and has 20 Hit Points. Success: The target is immune to this werewyvern's curse for 24 hours.