Whirlwyrm

(Turn of Fortune's Wheel)

Huge beast, Unaligned

Armor Class14 (natural armor)
Hit Points85 (9d12 + 27)
Speed30 ft., swim 50 ft.
STRDEXCONINTWISCHA
21 (+5) 9 (-1) 17 (+3) 2 (-4) 10 (+0) 7 (-2)
Saving Throws—
SkillsStealth +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 10
Languages—
Challenge5

Traits

Hold Breath.

The whirlwyrm can hold its breath for 30 minutes.

Actions

Multiattack.

The whirlwyrm makes two attacks: one with its bite and one with its tail.

Bite.

Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the whirlwyrm can't bite another target.

Tail.

Melee Attack Roll: +8 to hit, reach 10 ft., one target not grappled by the whirlwyrm. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.