Medium fiend (devil), Lawful Evil
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 68 (8d8 + 32) |
| Speed | 30 ft., fly 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 18 (+4) | 11 (+0) | 12 (+1) | 13 (+1) |
| Saving Throws | Con +7, Str +6 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered |
| Damage Immunities | cold; fire; poison |
| Condition Immunities | poisoned |
| Senses | darkvision 120 ft., passive Perception 11 |
| Languages | Draconic, Infernal, telepathy 120 ft. |
| Challenge | 6 |
Magical darkness doesn't impede the abishai's darkvision.
The abishai has advantage on saving throws against spells and other magical effects.
At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
The abishai makes one Bite attack, one Claw attack, and one Longsword attack.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) cold damage.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) force damage, or 8 (1d10 + 3) force damage if used with two hands.
In response to taking damage, the abishai makes one Bite attack against a random creature within 5 feet of it. If no creature is within reach, the abishai moves up to half its speed toward an enemy it can see, without provoking opportunity attack.
Medium fiend (devil), Lawful Evil
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 68 (8d8 + 32) |
| Speed | 30 ft., fly 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 18 (+4) | 11 (+0) | 12 (+1) | 13 (+1) |
| Saving Throws | Con +7, Str +6 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered |
| Damage Immunities | cold; fire; poison |
| Condition Immunities | poisoned |
| Senses | darkvision 120 ft., passive Perception 11 |
| Languages | Draconic, Infernal, telepathy 120 ft. |
| Challenge | 6 |
Magical darkness doesn't impede the abishai's darkvision.
The abishai has advantage on saving throws against spells and other magical effects.
The abishai's weapon attacks are magical.
At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
The abishai makes two attacks: one with its longsword and one with its claw.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) cold damage.
In response to taking damage, the abishai makes a bite attack against a random creature within 5 feet of it. If no creature is within reach, the abishai moves up to half its speed toward an enemy it can see, without provoking opportunity attacks.