White Abishai

Medium fiend (devil), Lawful Evil

Armor Class15 (natural armor)
Hit Points68 (8d8 + 32)
Speed30 ft., fly 40 ft.
STRDEXCONINTWISCHA
16 (+3) 11 (+0) 18 (+4) 11 (+0) 12 (+1) 13 (+1)
Saving ThrowsCon +7, Str +6
Skills—
Damage Vulnerabilities—
Damage Resistancesbludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunitiescold; fire; poison
Condition Immunitiespoisoned
Sensesdarkvision 120 ft., passive Perception 11
LanguagesDraconic, Infernal, telepathy 120 ft.
Challenge6

Traits

Devil's Sight.

Magical darkness doesn't impede the abishai's darkvision.

Magic Resistance.

The abishai has advantage on saving throws against spells and other magical effects.

Reckless.

At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack.

The abishai makes one Bite attack, one Claw attack, and one Longsword attack.

Bite.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) cold damage.

Claw.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Longsword.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) force damage, or 8 (1d10 + 3) force damage if used with two hands.

Reactions

Vicious Reprisal.

In response to taking damage, the abishai makes one Bite attack against a random creature within 5 feet of it. If no creature is within reach, the abishai moves up to half its speed toward an enemy it can see, without provoking opportunity attack.