Gargantuan ooze, Chaotic Neutral
| Armor Class | 5 |
|---|---|
| Hit Points | 217 (14d20 + 70) |
| Speed | 10 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 1 (-5) | 20 (+5) | 12 (+1) | 10 (+0) | 3 (-4) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | acid; cold; fire |
| Damage Immunities | poison |
| Condition Immunities | blinded; charmed; deafened; exhaustion; frightened; poisoned; prone |
| Senses | blindsight 60 ft. (blind beyond this radius), passive Perception 10 |
| Languages | telepathy 50 ft. |
| Challenge | 10 |
White Maw can occupy another creature's space and vice versa.
Any nonmagical weapon made of metal that hits White Maw corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. if its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits White Maw is destroyed after dealing damage.
White Maw can eat through 2-inch-thick, nonmagical metal in 1 round.
While White Maw remains motionless, it is indistinguishable from white stone.
Any creature that starts its turn in White Maw's space is targeted by a pseudopod attack if White Maw isn't incapacitated.
Melee Attack Roll: +8 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage plus 9 (2d8) acid damage. If the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.