Wight Lifedrinker

(Heart of Blade)

Medium undead, Neutral Evil

Armor Class14
Hit Points82 (11d8 + 33)
Speed30 ft.
STRDEXCONINTWISCHA
15 (+2) 14 (+2) 16 (+3) 10 (+0) 13 (+1) 15 (+2)
Saving Throws—
SkillsPerception +3, Stealth +4
Damage Vulnerabilities—
Damage Resistancesnecrotic
Damage Immunitiespoison
Condition Immunitiesexhaustion; poisoned
SensesDarkvision 60 ft., passive Perception 13
LanguagesCommon plus one other language
Challenge3

Traits

Sunlight Sensitivity.

While in sunlight, the wight has Disadvantage on ability checks and attack rolls.

Actions

Multiattack.

The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Drink Life.

Necrotic Sword.

Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.

Necrotic Bow.

Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.

Drink Life (Recharge 5-6).

con DC 13, one creature within 5 feet. Failure: 6 (1d8 + 2) Necrotic damage, and the wight regains a number of Hit Points equal to the Necrotic damage taken.