Medium humanoid (half-elf), Neutral Evil
| Armor Class | 15 (studded leather armor) |
|---|---|
| Hit Points | 55 (10d8 + 10) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Acrobatics +5, Deception +7, Performance +7, Persuasion +5, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Auran, Common, Elvish |
| Challenge | 3 |
Windharrow has advantage on saving throws against being charmed, and magic can't put him to sleep.
Windharrow makes two melee attacks.
Melee Attack Roll: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage.
Windharrow is an 8th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). Windharrow knows the following bard spells:
Cantrips: friends, prestidigitation, vicious mockery
Level 1 (4 slots): disguise self, dissonant whispers, thunderwave
Level 2 (3 slots): invisibility, shatter, silence
Level 3 (3 slots): nondetection, sending, tongues
Level 4 (2 slots): confusion, dimension door