Large monstrosity, Neutral Evil
| Armor Class | 13 (natural armor) |
|---|---|
| Hit Points | 75 (10d10 + 20) |
| Speed | 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 8 (-1) |
| Saving Throws | — |
|---|---|
| Skills | Perception +5, Stealth +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | cold |
| Condition Immunities | — |
| Senses | passive Perception 15 |
| Languages | Common, Giant, Winter Wolf |
| Challenge | 3 |
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
Large monstrosity, Neutral Evil
| Armor Class | 13 |
|---|---|
| Hit Points | 75 (10d10 + 20) |
| Speed | 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 8 (-1) |
| Saving Throws | — |
|---|---|
| Skills | Perception +5, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | cold |
| Condition Immunities | — |
| Senses | passive Perception 15 |
| Languages | Common, Giant |
| Challenge | 3 |
The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
con DC 12, each creature in a 15-foot Cone [Area of Effect]. Failure: 18 (4d8) Cold damage. Success: Half damage.