Witherbloom Pledgemage

(Strixhaven: A Curriculum of Chaos)

Small humanoid (druid), Any alignment

Armor Class12 (15 with vociferous form)
Hit Points66 (12d8 + 12)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 15 (+2) 13 (+1) 14 (+2) 17 (+3) 11 (+0)
Saving ThrowsCon +3, Wis +5
SkillsMedicine +5, Nature +6, Perception +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensespassive Perception 17
LanguagesCommon plus any two languages
Challenge4

Traits

Regeneration.

As long as the pledgemage has at least 1 hit point remaining, the pledgemage regains 5 hit points at the start of its turn.

Verdant Talisman.

At the end of a 10-minute ritual, the pledgemage can touch one willing creature (including itself) and bestow upon it a small talisman imbued with magic. Upon receiving the talisman, the creature gains 10 temporary hit points, and it can add 1d6 to its initiative rolls while it wears the talisman. These benefits last for 1 hour or until the pledgemage conducts another ritual to bestow another talisman. When the benefits expire, the talisman crumbles to dust.

Actions

Briar Vine.

Melee Spell Attack Roll: +5 to hit, reach 15 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 18 (4d8) poison damage. If the target is a Large or smaller creature, the apprentice can pull it up to 10 feet closer to itself.

Reactions

Wither Burst.

When the pledgemage sees a creature within 30 feet of itself drop to 0 hit points, the pledgemage channels the expended life essence and targets another creature it can see within 30 feet of itself. The target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. While poisoned in this way, the target takes 3 (1d6) poison damage at the start of each of its turns. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Spellcasting

The apprentice casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:

At will: druidcraft, spare the dying

1 each/day: death ward, pass without trace, speak with plants