Woe Strider

(Mythic Odysseys of Theros)

Large aberration, Chaotic Evil

Armor Class17 (natural armor)
Hit Points110 (13d10 + 39)
Speed40 ft., climb 40 ft.
STRDEXCONINTWISCHA
18 (+4) 15 (+2) 16 (+3) 8 (-1) 14 (+2) 14 (+2)
Saving Throws—
SkillsIntimidation +5, Perception +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiesfrightened
Sensesdarkvision 120 ft., passive Perception 15
Languagestelepathy 120 ft.
Challenge7

Traits

Antimagic Cone.

The woe strider's open mouth creates an area of antimagic, as in the antimagic field spell, in a 60-foot cone. At the start of each of its turns, the woe strider decides which way the cone faces and whether its mouth is open or closed.

Actions

Multiattack.

The woe strider makes two claw attacks and one bite attack. If both claws hit the same creature, the target is grappled (escape DC 14).

Claw.

Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) psychic damage.

Bite.

Melee Attack Roll: +7 to hit, reach 5 ft., one creature that is grappled, incapacitated, or restrained. Hit: 13 (2d8 + 4) piercing damage plus 16 (3d10) psychic damage. In addition, each magic item the creature is carrying that isn't an artifact has its magical properties suppressed for 1 minute.