Wolf-in-Sheep's-Clothing

(Quests from the Infinite Staircase)

Medium plant, Unaligned

Armor Class16 (natural armor)
Hit Points112 (15d8 + 45)
Speed20 ft., climb 20 ft.
STRDEXCONINTWISCHA
20 (+5) 9 (-1) 16 (+3) 5 (-3) 12 (+1) 5 (-3)
Saving Throws—
SkillsPerception +7, Stealth +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiesprone
Sensesdarkvision 60 ft., passive Perception 17
Languages—
Challenge7

Traits

False Appearance.

If the wolf-in-sheep's-clothing is motionless (except for its lure) at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the wolf-in-sheep's-clothing move or act (except for the lure), that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the wolf-in-sheep's-clothing is animate.

Actions

Multiattack.

The wolf-in-sheep's-clothing makes one Bite attack and two Root Tentacle attacks.

Bite.

Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) acid damage.

Root Tentacle.

Melee Attack Roll: +8 to hit, reach 20 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, and if the target is a Medium or smaller creature, it has the grappled condition (escape DC 16). While grappled in this way, the target has the restrained condition, and at the start of each of the wolf-in-sheep's-clothing's turns, the wolf-in-sheep's-clothing can pull the target up to 10 feet toward itself (no action required). The wolf-in-sheep's-clothing has four root tentacles, each of which can grapple one target.