Medium construct, Unaligned
| Armor Class | 10 |
|---|---|
| Hit Points | 11 (2d8 + 2) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 13 (+1) | 2 (-4) | 10 (+0) | 5 (-3) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | blinded; charmed; frightened; paralyzed; petrified; poisoned |
| Senses | blindsight 30 ft. (blind beyond this radius), passive Perception 10 |
| Languages | — |
| Challenge | 1/8 |
The donkey is considered to be a Large animal for the purpose of determining its carrying capacity.
The donkey has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.