Medium construct, Neutral
| Armor Class | 13 (natural armor) |
|---|---|
| Hit Points | 75 (10d8 + 30) |
| Speed | 30 ft., climb 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 9 (-1) | 16 (+3) | 10 (+0) | 12 (+1) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Athletics +9 |
| Damage Vulnerabilities | — |
| Damage Resistances | acid; fire |
| Damage Immunities | cold; poison |
| Condition Immunities | exhaustion; poisoned |
| Senses | darkvision 60 ft., passive Perception 11 |
| Languages | Common plus the languages spoken by its creator |
| Challenge | 3 |
When the robot takes lightning damage, it must succeed on a DC 10 Constitution saving throw or have the stunned condition until the start of its next turn.
The robot makes two Cargo Tentacle attacks.
Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it has the grappled condition (escape DC 15). The robot has two cargo tentacles, each of which can grapple one target.
The robot casts Telekinesis, targeting only creatures with the incapacitated condition or objects. It requires no spell components and uses Wisdom as the spellcasting ability.