Xorn

Medium elemental, Neutral

Armor Class19 (natural armor)
Hit Points73 (7d8 + 42)
Speed20 ft., burrow 20 ft.
STRDEXCONINTWISCHA
17 (+3) 10 (+0) 22 (+6) 11 (+0) 10 (+0) 11 (+0)
Saving Throws—
SkillsPerception +6, Stealth +3
Damage Vulnerabilities—
Damage Resistancespiercing, slashing from nonmagical attacks that aren't adamantine
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., tremorsense 60 ft., passive Perception 16
LanguagesTerran
Challenge5

Traits

Earth Glide.

The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.

Stone Camouflage.

The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Treasure Sense.

The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.

Actions

Multiattack.

The xorn makes three claw attacks and one bite attack.

Bite.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.

Claw.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.