Xvart Speaker

(Volo's Guide to Monsters)

Small humanoid (xvart), Chaotic Evil

Armor Class13 (leather armor)
Hit Points7 (2d6)
Speed30 ft.
STRDEXCONINTWISCHA
8 (-1) 14 (+2) 10 (+0) 13 (+1) 7 (-2) 7 (-2)
Saving Throws—
SkillsStealth +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 30 ft., passive Perception 8
LanguagesAbyssal and one additional language (usually Common or Goblin)
Challenge1/8

Traits

Low Cunning.

The xvart can take the Disengage action as a bonus action on each of its turns.

Overbearing Pack.

The xvart has advantage on Strength (Athletics) checks to shove a creature if at least one of the xvart's allies is within 5 feet of the target and the ally isn't incapacitated.

Raxivort's Tongue.

The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats.

Actions

Shortsword.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Sling.

Ranged Attack Roll: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.